
The game will feature explicit blood and gore with monstrous enemies and environmental elements such as hanging bodies. Players may also utilize traps to ensnare enemies, and conserve ammunition.īased on the players actions the surroundings such as hallways, walls, doors, rooms, buildings, and even nature, will transform, thus making it more difficult for the player to keep up as to where they have been. Guns are to be used very sparingly as the player will have to use well aimed shots to the head or legs to take down enemies.
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As in Resident Evil, there won’t be an arsenal of weapons for the player to use. The game is a pure horror survival and thus has various features. He wakes up in a world where monsters walk, and If he has any chance of finding out what’s going on, he has to desperately fight his way through a world mixed with death, madness and fears in order to survive. Sebastian Witnesses the killing of fellow police officers one after another and is then rendered unconscious.

The game follows the story of Detective Sebastian, as he and his partner get called to scene where a brutal mass murder took place, and all the while a inexplicable yet powerful force is in the shadows waiting for them. Mikami has later stated that this will be his last game as a director. With those feelings in mind, we were able to shape up what we have today.” I’d like to make a game that can bring the focus back to the horror aspect of the genre. Survival horror games as of late consist of many action-focused games. He further stated “I believe that the enthusiasm shared by the staff is one of the main reasons we’ve decided to go with the genre.

Ever since becoming part of ZeniMax, we’ve had several meetings with staff members, where the words ‘I want to make a survival horror game’ were repeatedly heard”. “Actually, the genre wasn’t survival horror to begin with, but due to circumstances, it changed entirely after going through various planning phases. Shinji Mikami(best known for creating the seminal survival horror series Resident Evil) and who now holds the reins of development of the game stated in an interview, “The game is about surviving in a world full of psychos and the goal is to break through such a world. It has been developed using id Software’s id Tech 5 Engine, which also powers games like Wolfenstein: The New Order. Originally titled “Project Zwei”, Tango Gameworks was purchased by ZeniMax Studios and subsequently, the game began to be known as The Evil Within.
